How Science Fiction Works Better in TV

I began watching Westworld recently to celebrate turning in my essay, and quickly got invested in it. The world, character arcs, and dynamism of the hosts intrigues me, especially as more of how the whole thing works slowly gets more developed and explained. Seeing how the show introduced its dynamics got me thinking about other sci-fi TV shows, and how they compare to movies of the same genre. The more I thought about it, the more I thought that sci-fi as a genre does much better in the realm of TV than film.

Why is that? Well, sci-fi often involves complex world/story-building when done right, and needs to be set out in a way that doesn’t seem rushed or boring. In film, there is only a two-two and a half hour span to introduce and develop the story and the world. Often times, that means there are aspects that are underdeveloped, rushed, or simply never explained. Which, when portrayed in a particular, more natural way, can work out.

Think of Mad Max: Fury Road. There wasn’t much actual explanation of the post-apocalyptic world, but there was visual representation, paired with just the right amount of explanation where the audience could understand how things worked. Of course, there were aspects left out; but the most important aspects are understood.

Now, the case of Mad Max is a case of sci-fi in films done well. More often than not, however, it takes a film multiple movies in order to explain itself and the world, sometimes dragging out stories that aren’t interesting enough or good past film 1 or 2. Or, in the case where there is only one film, the world is not explained enough, or simply isn’t interesting. Other times the story line is so bad and rushed that the world suffers as a result, too. In any sense, something is missing.

In the case of TV, however, there is a lot more to work with. Worlds can be properly flushed out and can work as an element of intrigue for the audience as it slowly unravels (in good shows, of course). Shows usually have a minimum of eight episodes to work out their world and dynamics, providing much more time and space to develop everything. The added fact that it usually comes out one episode a week even adds more to the suspense, maintaining greater interest than if it came out once every 2+ years. Sci-fi is a large and infinitely creative genre, and needs plenty of space to exist as a valid genre.

Sci-fi has had a long history in both film and movies, but is notably more prolific in TV, and much more recognizable. In the last decade particularly, sci-fi has been on the rise, after a period of falling behind fantasy. Sci-fi in TV shows also has the luxury of existing for longer, as average great shows can have as many as 9 or 10 seasons without appearing old or run-out, a heavy contrast from film. Shows can take on many more story arcs, as well, adding greater levels of complexity that otherwise couldn’t or wouldn’t exist.

Sci-fi can exist in both film and television, and has phenomenal pieces in both sets of media (Star Wars, Star Trek, Stranger Things), paired alongside bad pieces. However, I tend to notice that TV overall has better sci-fi series than film, particularly in recent years, most likely as a result as the care and space provided through TV. TV has provided sci-fi a grander space, and has lent it greater popularity than film, causing the genre to have an overall better quality.

The Saturation Complex of Geek Culture

I had mentioned in a post earlier that there is a prevailing idea that misconstrues how geek culture came to be. I can’t really say where this came about, although I strongly suspect that films and TV shows of the 1970s and 1980s paired with gendered conceptions surrounding geek culture are to blame. Whatever the cause, it has fueled this conception, leading to a sort of alienation complex as the geek community shifts and changes.

As a result, there is this saturated version of history, which relies on the idea that women and minorities have not been a part of geek culture until very recently (as in, within the last decade). As a result, there has developed a constant push against women and minorities joining in on geek culture, with particular “tests” placed against women in order to test if they’re “qualified” to partake in the geek community. These blockades grow increasingly pointless as geek culture continues to gain popularity, and yet for some reason persists. Perhaps I can explain why.

You see, it all starts at the source of geek culture: Science Fiction (Sci-Fi). In the saturated version of geek history, the first Sci-Fi author was Jules Vernes, best known for his book Twenty Thousand Leagues Under the Sea. As a result, this causes men who believe this start to think that women and other minorities have no real right to enter and write about Sci-Fi.

However, if you make one quick Google search, you’ll find that this version is incorrect. While Jules Verne was one of the earlier Sci-Fi writers, the real first Sci-Fi author was Mary Shelley, who published Frankenstein in 1818, a whopping fifty years before Jules Verne. This makes the Sci-Fi genre not a “boys only” club, but a club founded by women.

Shelley wasn’t the last female Sci-Fi author, either. Well-known ones include Octavia E. Butler, Margaret Atwood, Ursula K. Le Guin, and Suzanne Collins. Sci-Fi has never been a “boys only” club, although it is often pushed to appear that way.

Comics, by contrast, didn’t really diversify until recently. In its early days, the comic industry was very much “boys only”, mostly outright refusing to hire women and other minorities. This isn’t unusual, however; the entertainment industry as a whole was that way.  That isn’t to say that women and minorities weren’t in those realms, but it was very difficult to break in, particularly from the 1920’s-1970’s. This realm makes it a whole lot easier to promote the saturated history. Since women and other minorities were barred, it was easy to say that they didn’t belong and exist in the space. Despite the fact that the majority of comic readers in the present era greatly outweighs the “traditional” readership (white men), there is still this stigma that pushes women and minorities away.

The same goes for the video game industry. Women and minorities were mostly barred in the early days (as they were discouraged and stigmatized from getting STEM degrees in college), meaning that they couldn’t break in until more recently. This has created a frictional environment that extends beyond game development and into game playing, leading to online harassment and common claims of not being a “real gamer” to anyone that doesn’t fit the geek stereotype. To be honest, the “fake gamer” argument is ridiculous: if you play games, you’re a gamer. You don’t have to be best of the best, but if you play video games as a hobby, then you qualify.

The reason there is such a push back against diversity entering geek culture mostly stems from a victim complex among the “traditional” geeks. Despite the fact that geek culture has been gaining continuous popularity over the last two-three decades (exploding after the premiers of Walking Dead and Game of Thrones), the news for some reason has not hit the geek community. Or, rather, it has not processed.

The “traditional” geeks seem to be in denial about just how popular geek culture is, moaning and groaning how they are such victims and such a minority, while at the same time fighting against anyone that doesn’t fit their own characteristics and pushing them away. They like to act like they’re still the kids that get severely bullied, although just about any kid with a computer nowadays has access to video games and anime. It’s a bizarre complex that sticks out like a sore thumb.