Youtube Rewind 2018: For the Corporate

This last week, Youtube Rewind 2018 dropped, receiving not just the most dislikes of any previous rewind, but also the most dislikes of any video on the site ever, getting over 4 million dislikes in 24 hours. Which is ironic, considering that this years rewind was supposed to be “what the people want”.

Youtubers, all over the place jumped on the opportunity to review it. H3H3 even went so far as to compare this year’s rewind to the rewind from 2013, showing how much Youtube has changed to be more about the business than about the creators. This comparison brought to light what Youtube was before the 2016 “Ad-pocalypse”, an event hallmarked by the rush of company ads and investments being removed from Youtube after Pewdiepie’s anti-semitic controversy, and after. It’s a stark difference.

Now, before I go into it, I’m going to put this forward: I’ve seen this year’s rewind, and I hated it. Like, not just in the fact that they had almost no one I could recognize, but the fact that it was just all around cringy. Now, let’s get into details.

The rewind opens up with Will Smith, who not only doesn’t have a Youtube, but also wishes for Fortnite (?). It then leads to showing a Twitch streamer, and a bunch of people I swear I’ve never seen before, before going downhill from there.

I’m not going to do a full breakdown, but the first minute of this rewind should already say enough about how it’s not for the people, even though that was the theme of the video. “Let’s make it about the viewers! Go by the comments!” They said, although no one is really sure how legitimate those comments are. In fact, if you look at the comments below the video, you can see just how upset people are with it. The rewind ignored a lot of big events that happened not just on Youtube, but on social media in general, instead focusing on the…political contributions of some on the platform? It was ridiculous.

The video obviously reflected the Youtube that the company wants to present, which is soft and fun, but more importantly ad-friendly. It’s not accurate, and it avoids any and all “risks”, even though that’s what the platform is known for. The worst part was the Youtubers. A good 90 percent of them I, nor most other people, had ever heard of, and focused on things like mukbangs and ASMR. They had some KPop, copying the new video by BTS (the most widely-known Kpop group right now) without actually mentioning their name. It was just bad.

This video wasn’t for the people, despite what they proclaim. It was just a waste of time and money.

The Realism of Detective Pikachu: What I Liked vs. What I Didn’t

The new trailer for the live-action pokemon film Detective Pikachu dropped this week (completely eclipsing the Toy Story 4 teaser trailer and the Dumbo trailer), leaving fans and general audiences alike with mixed feelings. Some thought taking pokemon to a realistic level helped bring us one step closer to imagining pokemon in our world, while others thought the realism was both weird and unnecessary. I can’t say I lean either way, but I can say that there were some renditions that I liked, and some that I thought were God-awful.

Likes:

Pikachu- I have to say, they did make Pikachu look really cute, though I didn’t quite imagine him being that tall. He looks like his original depiction, but fuzzier, with cute wide eyes and small little arms. Even though his rendition might not be that difficult to transfer to live-action, I still thought they did a good job. I just wished Danny Devito voiced him.

Bulbasaur- In the trailer they have a pod of Bulbasaur crossing a river, and I have to say they all look pretty spot on. They’re cute, they’re reptilian, and I couldn’t find something inherently wrong with their rendition.

Charizard- We only get a quick shot of one trying to eat Pikachu in the trailer, but I thought they did a pretty good job depicting him as a fearsome dragon pokemon (though he is flying and fire type). From what I could tell, they did a good job in translating him over.

Don’t Likes:

Psyduck- There’s nothing exactly wrong, save for the fact that he looks like he’s seen some shit. Which, isn’t exactly an issue, especially as his cartoon form looks kind of the same way. But there’s just something about the live-action version that is just so much creepier.

Mr. Mime- I don’t like his skin. While I wouldn’t like him fuzzy, either, I just don’t like the way his skin is. His face, also, looks like someone took a Teletubby face and slapped it onto him, which I feel looks so much weirder. I never really liked Mr. Mime to begin with, and I especially don’t like his rendition in live-action.

Jigglypuff- Oh boy. What isn’t wrong with this one. First off, he looks almost exactly like this one meme made years before, where someone drew Jigglypuff as more “realistic”, and everyone laughed about how strange it looked. How horrified we were to find a shockingly similar image play in the movie trailer. Everything from his eyes, the tuft of hair, to the body in general just screams off.

Things to Note From Rockstar’s Work Conditions

I would have written earlier about this, but was away from my computer and couldn’t get to it. But about a week ago, it was discovered that in order to make Red Dead Redemption 2, programmers and other staff had to work 100 hour weeks over a three week period in order to finish the game. This caused a swift backlash on the Internet about the conditions, with everything from news journals to podcasts criticizing what Rockstar had done. Co-founder and VP Dan Houser argued that these overtime shifts were “optional” to employees in defense of the habits, saying that these people opted-in overtime to finish the newest game.

However, when some employees (granted permission by the company to clear the air) took to Reddit for Q&A, that clearly wasn’t the case. A QA tester from the Rockstar Lincoln studio in the UK clarified that the public doesn’t often hear of the working conditions as a result of employees signing a NDA (non-disclosure agreement), preventing them from taking issues to the public.

He also clarified that the overtime shifts aren’t really optional but expected, as they have to make up an overtime shift if they for whatever reason can’t do an initial one. As for weekends, they have to make it up as a “double” weekend if they miss out on working one. The QA tester does clarify that they are paid for their overtime. He does establish the difference between a typical work shift and an overtime shift, the main difference being about 2 1/2- 3 hours longer. The overtime shifts are usually implemented near the end of the creation of a video game, in order to have it released by the proper date they planned for. While that doesn’t alleviate the issue of exploitation, it does explain that the overtime hours aren’t the norm.

Now, in the midst of this controversy, I noticed that some freelance artists, programmers, ans video game designers took to Twitter and other forums to explain their story. They didn’t center their stories around Rockstar, but rather their experiences as contract workers for other companies. What they explained was rather interesting.

Just about 100% of the time, the people were explaining that they voluntarily took on the hours, for fear of being dropped from their contracts. Despite some being told by their own employers that they don’t need to work so hard, they still overworked, trying to be as productive as possible and thus more valuable. All of these cases end in a nasty case of burn out.

What is burn out? By dictionary terms, it means to completely ruin one’s health or energy through overworking for a long period of time. People will permanently disfigure themselves, or place themselves into life-threatening situations that way, all because they wouldn’t let their body rest. Ever heard of people dying at their desks in Japan from working too much? Yeah, that’s an extreme form of burn out.

As I mentioned earlier, the thing to note in both of these areas is that the overtime is promoted as voluntary or optional in terms of the legal working contract. But workers argue that the “optional” overtime was actually expected, or perceived to be expected, thus feeling the pressure to take up the overtime. It’s a dangerous expectation that can easily result in the damaged health of an employee.

The Haunting of Hill House-Paranormal or Just Metaphor?

Beware: Spoilers

Recently, Netflix released a 10-episode series known as The Haunting of Hill House, inspired by the original novel by Shirley Jackson. The show doesn’t center around much of the original plot, however. Rather, it centers around the Crain family (making them the center focus rather than a distant detail), and their troubles in an after the house.

The Crains initially buy the derelict manor in order to flip and sell it, so they could afford to build their own dream home. As time goes on, however, strange things begin to occur around the house, culminating in a “final night” that causes them to leave in a hurry. This night, and life in the house in general, slowly comes together in bits and pieces seen through “character focus” episodes. There is the long-standing mystery of what exactly happened the “final night”, which is solved at the end, but the viewer can’t help but notice that a complex and frayed family dynamic is at the forefront.

Now, throughout the series, there is plenty of the paranormal. There are obvious ghosts, hidden ghosts, even the crazy imagination ghosts. The show lets you know that yes, this is a horror story, making some freaky designs and figures. The ghosts do follow the adult Crain children around, affecting some more than others (Nell and Luke experience the paranormal the most, Steven and Shirley the least). The house has a certain quality about itself as well, seemingly alive and possessive, taking over the minds of Olivia Crain and Nell Crain, and protecting itself against attack. There are multiple levels to the paranormal in this show, providing an especially ghoulish aspect.

In Nell’s episode, however (named the “Bent-Neck Lady”, after the main ghost that haunts her), all this comes into question. Unlike the other siblings, her episode is rife with mental stability issues, as she deals with sleep paralysis, trauma, and anxiety. The youngest Crain’s stable life is ripped out from under her with the death of her husband and a switch to a new therapist. From then her mental health declines rapidly, leading her to enable her twin’s drug addiction and have an argument with her visiting sister. The episode culminates with her returning to the Hill House and committing suicide via dreamlike state , leading to another interesting twist. In the moments before she hung herself, she realized that she had a noose around her neck and she was standing on the edge of a staircase, and got confused and scared. In the moments after, the viewer realizes that she was the “Bent-Neck” Lady, having haunted herself the whole time.

The episode, which works as the halfway point of the series, explains how Nell ended up dying in the house. But it also hints at how the mother, Liv, died in the house as well. Both Luke and the father Hugh blame the house for “killing” Nell and Liv, despite the fact that both were suicides. This could be explained: Nell went into a dreamlike trance, seemingly led by the house into putting the noose around her own neck. As for Liv, she starts seeing ghosts that convince her to kill her family to protect them. From what, is unknown. It’s easy to argue that the house does contain some supernatural capabilities, actively influencing Liv and Nell to their final moments.

However, notice who the house seems to affect. Liv came into the house with an unknown mental illness, marked by migraines that she would get periodically. Her condition was only exaggerated by the fact that Hugh didn’t get the proper help for her, unable to because of stigma against mental illness that plagued the time period. The old house started to get to her, leading her to have sporadic and “possessed” behavior, leading up to her death.

As for Nell, she was also mentally vulnerable, having suffered from trauma and anxiety since she was as young as 6. She was also more prone to being “influenced” by the house, and only was really affected by the house when she was in her most vulnerable state. Luke also, sits in a vulnerable state, and was more prone to being affected by the house due to his struggles with drug addiction.

Also, it can’t help but be noticed that most of the paranormal occurrences occur when the family is divided, following the hill house. Which begs the question-is it really paranormal? Or is it all just a metaphor?

Well, we don’t really know. You could go either way, but you can also say it’s a mix of both. There are shared paranormal experiences among the family, adding a more solid paranormal experience. At the same time, there are individual experiences that are especially tied to mental illness and especially trauma, which solidifies the hypothesis that it’s all a metaphor. All-in-all, it’s never fully explained. Although the cast does like to relate to the metaphor theory, especially as the family is so dysfunctional and traumatized that it would make a great amount of sense.

The Haunting of Hill House is actually a very good show. While it does have its corny shots and moments, it is one that provides multiple layers to its horror, making it perfect to watch in time for Halloween.

Aladdin, the One Live Action Remake I’m Excited For

A few days ago, Disney released the teaser trailer for the live-action remake of 2019’s Aladdin. Although the teaser trailer mostly displayed the grandeur of their CGI backgrounds, it hinted at some of the story with the overlay of a revamped “Friend Like Me”. In all honesty, it made me kind of excited.

I had always liked the original Aladdin. It was kind of like a blend of Vegas meets generic Middle East, but it worked surprisingly well. It was entertaining, aesthetically pleasing, and the songs were very good. Although it did have its flaws, I had to say overall it was an interesting film.

Usually, liking the original animated film in those ways is an automatic recipe for not liking a remake-especially when the Disney live-action remakes tend not to put that much effort into “retelling” the original. They do add some elements, but overall, the films haven’t been all that interesting or creative (especially not Beauty and the Beast, which I analyzed earlier).

But for some reason, I got genuinely excited about the live-action remake. And when I looked into who was the cast and who worked on the music, I got even more excited. I like to imagine that it’s because they are keeping the movie a musical, which means there’s going to be a whole new look to how they portray some of their most happening songs. What makes it even better is that they are still using Alan Menkel, the original composer, for these songs, even using him to compose a new song for Jasmine.

They kept the cast predominantly Middle Eastern, as well. The one fully white character is supposed to be a suitor for Jasmine, and was added to create a new dynamic of nation-politics. But other than that, everyone fits the bill for the location of Agrabba, which is a plus. Other movies have tried casting white actors for Middle Eastern roles, but increasingly they have been unsuccessful as they face public backlash. Disney played smart in casting, this time around.

I really can’t explain fully, however, why I want to see this new remake. I can’t explain why this one sparks my curiosity when none of the others have, and why I’m actually excited to see it. I can’t argue that it’s good old nostalgia, because if that were the case, I would have been excited to see the other remakes. But I wasn’t. Maybe it’s because this is the most fantastical one. There’s so much that happened in the original in terms of design and setup, that perhaps I’m curious about seeing how it can appear in a more solid form. I don’t know.